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| LightValue (string quantity_or_unit_name, double value) |
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| LightValue (SerializationInfo info, StreamingContext text) |
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int | CompareTo (object obj) |
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void | GetObjectData (SerializationInfo info, StreamingContext context) |
| Serializer, serialise everything we do that because we want to override the deserializer which clones the unitgroup we dont want to clone the unit group so basically we specify how to serialize, and how to deserialize More...
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override string | ToString () |
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static LightValue | operator* (LightValue d1, LightValue d2) |
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static LightValue | operator* (double d1, LightValue d2) |
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static LightValue | operator* (LightValue d1, double d2) |
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static LightValue | operator+ (LightValue d1, LightValue d2) |
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static LightValue | operator+ (LightValue d1, double d2) |
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static LightValue | operator+ (double d1, LightValue d2) |
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static LightValue | operator- (LightValue d1, LightValue d2) |
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static LightValue | operator- (LightValue d1, double d2) |
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static LightValue | operator- (double d1, LightValue d2) |
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static LightValue | operator- (LightValue d2) |
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static LightValue | operator/ (LightValue d1, LightValue d2) |
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static LightValue | operator/ (LightValue d1, double d2) |
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static LightValue | operator/ (double d1, LightValue d2) |
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string | QuantityName [get, set] |
| The unit parameter that this doublevalue corresponds to for doing unit conversions. This unit is stored internally as the default unit for this parameter and the OverrideUnit is the user defined unit for display More...
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double | ValueInDefaultUnit [get, set] |
| stores the actual original value for the object More...
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void Greet.UnitLib.LightValue.GetObjectData |
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SerializationInfo |
info, |
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StreamingContext |
context |
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) |
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Serializer, serialise everything we do that because we want to override the deserializer which clones the unitgroup we dont want to clone the unit group so basically we specify how to serialize, and how to deserialize
- Parameters
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string Greet.UnitLib.LightValue.QuantityName |
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getset |
The unit parameter that this doublevalue corresponds to for doing unit conversions. This unit is stored internally as the default unit for this parameter and the OverrideUnit is the user defined unit for display
double Greet.UnitLib.LightValue.ValueInDefaultUnit |
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getset |
stores the actual original value for the object
The documentation for this class was generated from the following file:
- C:/Users/ddieffenthaler/Desktop/SVN/source/greet-dev/main/Lib/UnitLib/LightValue.cs